Clockworks
Thanks for registering!
Make sure you post something in the Hello & Goodbye section to let everyone know you're on the forum!
Clockworks
Thanks for registering!
Make sure you post something in the Hello & Goodbye section to let everyone know you're on the forum!
Clockworks
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  

 

 Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.)

Go down 
4 posters
AuthorMessage
zeref198
Event Master
Event Master
zeref198


Cleric Number of messages : 69
Registration Date : 2012-08-17
Age : 26
Area we can track you down in : Find me in a motel :D

Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty
PostSubject: Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.)   Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty23rd August 2012, 4:32 am

Alright, it's already posted but a good text based one cant hurt to HIGHLIGHT the important parts.

Okay, before We go through this topic. I suggest everyone please go raidcall.com to download and register on it.We can just talk and not just typing.(Remember to have a mic though.)Room Name :5007819

Various team formations and functions

-Paladin Serves as main tank. Will distract all attention from monsters and will be strong enough to take enough hits by monsters. Most of use: Provoke. Block. Stance of faith. Divine Avatar
-Paladin Serves as Sub Tanker. Will be put in field on moments the Main Tank is busy with another task requiring the stage. Most of use: Provoke. Block. Stance of faith
-Priest Will buff, heal, and protect the party. It's his job to cast relics to defend, use healing skills to heal, and his buffs to strenghten the party. Most of use: Miracle Relic. Bind Relic. Heal relic
-Priest Will buff, heal, and protect the party. It's his job to cast relics to defend, use healing skills to heal, and his buffs to strenghten the party. Most of use: Miracle Relic. Bind Relic. Heal relic
-Force user Used as Semi-DPS and Buffer. Most usefull for: Beyond Time
-Elemental Lord Used as full-Hardcore DPS. Most usefull for: Any given assault skill
-Mercenary Used for DPS, savior of the party. Most usefull for: Highlander. Devi Howl. Iron Skin.Battle Howl.
-Engineer Used for DPS and backup of party. Most usefull for: Alfredo. Wax. Auto Dispenser

Other formations may vary:

-Paladin
-Priest
-Priest
-Mercenary
-Mercenary
- Acrobat Used for DPS if powerfull enough, and speeding up the party. Most usefull for: Assault attack and SpeedBuff
-Force User
-Alchemist or Engineer Will now serve as full on DPS. Most usefull for: Any given assault skill

-Paladin
-Paladin
-Priest
-Priest
-Mercenary
-Mercenary
-Force user
-Engineer

Theres more different possibilities but what you must keep in mind are some simple ground rules:

-Always at least 3 clerics constisting:
Paladin
Priest
Priest


-Always a mercenary or swordmaster for Highlander
-A speed creator is mandetory. Wax is however not enough. Either an Acrobat or a Force User(Normal party will take FU as its BT can help priest form 'Wall of Relics' faster.FU is a MUST and Acro is NOT.
- Always a strong and fast killer to ease it up

Stage 1(bonus stage)

Front row= clerics
Back row= others

Things to do

Main Tank and Sub-tank go in the field and use provoke.(IMPORTANT: Do not shoot the tankers! It will cause the Tankers to lose balance or to get skillblocked, in worst case scenario, losing their Block skill to another cooldown)
Wave 3 = Priests will enter the field but will stay in the background. They will use their relics to avoid the party from getting hurt by the incoming enemies
Wave 4 = Priest1 will cast Bind relic. Priest2 will cast Miracle relic.
Wave 5 = At the beginning of the round Forceuser will use Beyond Time to reduce casting of more skills. A warrior wil join the FU and HL the party.
Priest1 will use Miracle relic, and Priest2 will use bind relic.

Stage 2(Devoured Isle/Livid Isle )

An easy stage that requires little skill

Devoured Island.
The map is surrounding a huge black hole that in turn will suck everyone in it. When someone is sucked in, they will perish within 6 seconds, if not buffed up with block. (clerics only)
It can be stopped by pressing one of the 2 magic stones next to the hole.
Clerics will provoke monsters towards the hill on the backside of the map where people will reside, and where priests have spammed relics for party safety.
When the Pirannha hook appears, the party goes clockwise, destroying them all.
Ogres will be slain from behind the hill.

Livid Isle
The map is surrounded by 4 big stones. Dont bother m.
The party will stay in the middle the entire time and will destroy monsters. At the third debuff 3 red balloons appear above your head.
Dont attack anymore. It's friendly fire.
Paladins will provoke the monsters, then press [tab] so they put away their weapons.
Theres a safe spot on the green stone, that can be acchieved by jumping on a small rock next to the stone, and then on the green stone.
From here the paladins will provoke the monsters there, without being able to get hit by them, until the debuff is gone.

Stage 3(A golem that burn his own ass)

This stage is easy actually.

Zoom in the map before going in this stage to avoid confusion.
Cleric north and DPS south.
When the lava is coming, Priest summon cure relic beside main tanker to avoid ignation, will cause whoole team doom)
When the golem is reaching 1X hp, warrior cast HL.Priest can cast Miracle Relic too if needed)
IMPORTENT:(REMEMBER YOUR POSITION AND WE'LL BE SAFE)

Stage 4(Bonus stage)

This stage is fucking easy so don't do any thing that is ridiculous.

We'll go the left path. Pally stay and provoke.
After killing the black smokes, let cerby come.
When cerby come hide behind the tree.
After cerby face the wall all go behind.
And then priest form 'Wall of Relic'.
When cerby reach 1X hp, warrior use HL.

Stage 5(Minotaur or Lizard)

Starting from this stage is starting to be quite challenging.

Lizard: To play safe. We'll divide into 2 groups. Main group to kill strongest and sub group to kill normal 1)
Main Group = Main Tank, Priest 1, Main DPS, Merc and FU
Sub Group = Sub Tank, Priest 2, Sub DPS
Ignore weakest.
When strongest reach 1/4 hp and normal reach 1/2 hp, wait them go underground.
Cast Cyclone Axe, Miracle Relic and BT together if can and slay them.
Side note: Everytime they go underground, priest cash MR at the middle and all buff.HL when nessecary)
IMPORTENT:(2 GROUP SHOULD BE FAR OR ELSE THEY WILL CAST AOE SKILL AND SHOCK US TO DEATH)

Minotaur: Destroy all pillars and small mino.
During the detroyation, dont step into the magic circle around MINO.
IMPORTENT:(DO NOT CAST ANY RELIC OR SUMMON.IF SOMEONE STEP INTO THE MAGIC CIRCLE, CLERICS USE BLOCK AND OTHERS HIDE BEHIND PILLAR TO KEEP SAFE.)

Once all the things are done.Time for the boss.
The boss is freaking tanky so becareful.
Before going to kill, all buff, HL and MR TO THE BOSS, pally go there and provoke it, priest form 'Wall of Relic'.DPS hide behind attack.
Everytime his HP reach 1/10 hide behind relic to avoid cow.
When his HP reach 1x, priest take turn use MR to avoid being Michael Jackson.
Cast Time Stop when nessecary if main tank ids dancing.
IMPORTENT:(WARRIOR MUST CAST HL AND PRIEST SHOULD CAST MR QUICKLY, DUN KEEP IT)

Stage 6(Monta)

Last stage to Serpenta so keep on the spirit!

Do nothing and wait for 6 minutes.
After 6 minutes Merc use taunting howl and cast devi howl on monta.
after that main tank and sub tank to 2 o clock platform.
Main tank in front and sub tank behind to avoid poison.
Priest form 'Wall of Relic' to keep DPS safe.
Everytime monta reach end of hp priest use MR on platform and everyone on to the platform.Then go on to field kill ghoul.
when hp reach 1.25X monta will go underground.Be extremely careful because when he come out he will cast AOE poison.Should prepare to go on nearby platform.
After he use last AOE poison, monta is ours Very Happy.
IMPORTENT:IF YOU SEE A SKULL ICON ON YOURSELF RUN AWAY. IT WILL ONLY BE ON MAIN TANK. EVERY END OF MONTA'S HP UP!

Monta's Skill:
* Poison Spore: From HPx4 to x1. It will cast poison spore at one of the party member who draw aggro. After being hit, the person will have an skull icon on his head and poison aura will appear around him (greenish ring). There will be a system notice about it too. That person should be far from the others and party members should not be in the vicinity of the poison aura around him. That person who catch the poison won't actually receive any damage, however anyone else who are in the aura will get 15K~30K damage per second.

* Poison Gas (AOE Poison): At the end of each HP bar, after a countdown of 3 sec, the whole field will be filled with poison gas. Each hit 10k damage, one will probably be dead after this skill is over. This skill will be casted every time when each of his HP bar is about to be depleted.

*Vine Grip: From HPx3 to x1. Monta will dig its mouth and spit something out onto the floor. A vine will start chasing a random player. Players who are near the vine will then be entangled with some sort of poison vine (there will be another system notice about it). The bind attack has a certain AOE and can bind more than 1 person.

Deal 1500 damage per second for 10sec. After 10sec, roughly 50k damage will be dealt. Damage penetrates shield block and avatar. If someone is bound, other party members can save them by breaking the super armor of the vine. Requires high super armor skills.

* Berserk: After 6minutes of the battle, Monta might go into Berserk mode. There will be a sword symbol on top of this head. It will start dealing almost 50k damage with any single hit. Mercenary disenchanting howl can remove the berserk status. He will only cast berserk once in the whole battle.

* Stomp: From HP x4 to x1. Monta will slam the floor with his fist, with a ring of rock column appearing around it. The first hit deal 4000~5000 damage, while the rock column can deal as high as 20k damage (aftershock damage). The AOE is 360 degree around him. Will not hit melee range or far away from him.

* Charged Stomp: From HPx3 to x1. Monta will raise his arm high and one of his leg as well to power up his stomp. This attack has unlimited AOE and will hit you no matter where you are. A rock column will be forced out underneath your feet to deal heavy aftershock damage. Avoid this attack by timing your jump, just when his arm is at the highest point and about to slam down. JUMP AWAY from your current spot with arrow key so that you will not be hit by the rock column. Avoid jumping to your party members or you will get hit by his rock column.

* Earth Quake + Chase: Hpx1. Monta will jump and stomp to cause earth quake and faint. Deal large AOE damage to the whole screen. Jump to avoid. Monta will chase after member with highest aggro (normally paladin with provoke)

* Dig underground: Hpx2 to x1. He will dig underground and hide after hitting HPx2. His hand will punch out from the ground sometimes.

* Summon Zombie: summon a lot of poison zombie to attack you.


Roles

Main Tank (main-T)
* provoke
* make sure your provoke does not get cancel by the flower beside you.

Sub Tank (sub-T)
*provoke if main-T lose it.
*Save main-T with avatar+smite+armor break etc if main-T is bound. The reason for using avatar is because the main-T might get infected with poison ring when he is bound. You will be killed if you go near him without avatar.
*Distract the flower so that it doesn't disturb the provoke of main-T

Mercenary
* Use disenchanting howl at the 6th minute to remove berserk on Monta
* Cast highland, super armor buff whenever gathering at the platform at the end of each HP bar.
* Use devastating howl to reduce the attack of Monta.

Priest
* Cast miracle hand at the top of the platform (near the sub-T location) when each of Monta's HP bar is almost depleted. (to be safe, around 10~15% of HP bar). Make sure, that there is a poison ring on the main-T (a sign of the aggro is on him) before you cast the miracle hand.
* Heal the party when necessary.
* Cast various relic (the Great Wall of Relic) around Monta to block the vine.

Force User
* Cast time acceleration when all the priests finishing casting their miracle hands.
* Use mirror to block the vine if it manage to slip past it.
* Distract the flower so that it doesn't cancel the skills of the main-T

Vine Breaker
* This is a special role given to 1 to 2 member(s) in the party. Normally a fast moving character with high super armor skills. Mercenary, sword master and force user are good candidate for this task.
* Stay at the back at the relic wall most of the time and reserves high super armor break skills.
* Be extremely alert and save party member(s) who get bound ASAP.

Position of Party Members
Party members are not strictly required to stand at the right zone, but that's the place to stand during idling period (not really idle but when your major attack skills/damage reduction buff is cooldown and you don't really want to attack or waiting for cooldown of miracle hand)

Zone Definition:
High Risk - not blocked by any relics. can be bound anytime and party members might not be able to make it to save you. DO NOT stay there for too long, especially when Monta is digging his mouth.
Medium Risk - Only will get bound with all the relics are down or destroyed by Monta.
Low Risk - Almost impossible to get bound, because they are shielded by priests and their relics.


However, if Main tank got bound, SUb tank save!
If Priest or Sub tank got bound, DPS save!
The advantage of such formation is that:
* the Vine Breaker (DPS/Merc) can actually see what Monta is doing while trying to save the sub-T or priest. DPS/Merc will have the chance to dodge some of the attack while saving instead of sustaining damage while saving.
* The fan-shaped area allows the DPS/Merc to be spaced out to avoid the the raise-leg stomp and at the same time, be protected from Vine grip.


How to attack: DPS can go to the side of the Monta to deal damage, but try to stay behind the relics to avoid getting bind.


Flow of the Battle

At the start of the battle, a paladin with high level provoke run up to the 2 o'clock platform (top right corner) and provoke the boss. The platform is chosen because it is the widest platform among the 4 of them. Monta can't jump up to the platform. All other members do nothing and wait for 6min to pass.

Mercenary get ready to cast devastating howl at 6minutes to clear his berserk status. Sub-T get into the position at the other end of the same platform. After it is done, all party members can start attacking Monta from its back while the main-T provoke it.

At the end of HP x4, wait for a Poison Ring to be cast on the Main-T. This is to prevent the Poison Ring to be casted on a random party members while we are gathering at the top of the platform to avoid the AOE poison gas.

Once the Main-T is infected with a poison ring, priest 1 cast a Miracle Hand on the top the platform at the position of the Sub-T. This miracle relic can reduce the damage from various stomp and save the party member in case Vine Grip is cast suddenly.

After miracle relic is up, all other party members move up to the platform (where the sub-T is) and gather in the Miracle Hand. Continue to deal damage to Monta until the AOE Poison Gas is triggered. Priest 2 continue to cast the second miracle hand after the first one finish.

After the AOE Poison Gas is over, all party members go down from the platform and go into the formation suggested above. Priests cast the Great of Relic around Monta and DPS can start damaging Monta. The 3rd miracle relic can be used if available. Beyond Time should be cast right after the final miracle relic Devastating howl can also be used to cut the attack Monta after the last miracle hand is cast. Vine Breaker and Sub-T must be extremely alert at all times.

After hitting the end of HPx3, make sure miracle relic is CD and a poison ring is cast on the Main-T. Repeat the same process again, as with the end of HPx4.

After this second poison gas, Monta will start tunneling into the ground and summon zombies. Clear the zombies ASAP. When Monta reappear, DO NOT attack before the main-T provoke Monta and lure it to the platform. Once Monta is back into position, everyone else should get into the same formation again. Note that he likes to tunnel a few times during 2x HP.

Repeat the same thing when his 2x HP is about to get depleted. Wait for a poison ring, miracle hand, gather, deal damage. This 3rd poison gas attack is the last one you will see.

Finish the last HP bar in the same formation and you will see the dragon soon.

The chest that appears at this stage normally gives 40A weapons.

Other video:
[You must be registered and logged in to see this link.]

Reference:
1. [You must be registered and logged in to see this link.]
2 [You must be registered and logged in to see this link.]

Stage 7(Serpenta)

Well, this is what you all are waiting for, Sea Dragon Serpenta. How about I'll get you all to know how Serpenta is form 1st.
Actually, Sea Dragon Serpenta is NOT a Sea Dragon but a Sea Monster. When he killed Geraint, Geraint's blood made him transformed into a powerful Dragon.

Okay, now about The stage.

Phase 1


Basicly it's a free kill from 20x hp ~18.85.

Run left immediately after the cut scene is over.Remember to keep pressing the arrow key cause the dragon breath kinda has a ability to suck us.
Just becareful of his pecking and other skill.
Have someone to count 60 second because the dragon will cast Dragon breath every 60 seconds.

after 18.85, Serpenta will fled away.

Phase 2

Before entering, cast HL and buff up.
After entering go left immediately and priest cast Miracle Relic
.
All people should be stick together because serpenta will cast a skill call ice flake which will appear an eye on one of our mates.We should overlap together to avoid any confusion and death.

Ice Flakes:Serpenta will mark a few player in the party. Dark eyes symbols will appear on those who are being marked. Serpenta will shoot ice flakes at those who are being marked. However, it won't damage the one being marked but only members around him, 50k ~ 70k damage, AOE, slow effect. Everyone should stand apart from those who are marked. Another method is stand exactly with the one being marked, overlapping each other.

After that, assign 3 people to use the cannons.(Use only 1, 3, 5)
Why only 3 and not 5? As i said, it will cast Ice flakes and ice flake will kill all the people surrouding it.
It is recommended that female characters to use the cannons.Especially Academics. Academics can summon duckies to kill the monster around you if you want.
For the cannoners, you should shoot the ice cubes when it appears.

Ice Cube: Serpenta summon 5 ice meteors on the sky. They will grow and move towards the whole team slowly and explode. Damage is around 90k+, and extremely large AOE. The meteors can be destroyed with cannons (5-6 normal shot, 1 charged shot).It is recommended that all members run to the safe zone to avoid the damage from ice meteor.

For the males characters, stay behind to kill monsters.
In the meantime, Serpenta will cast Spikes.

Spikes: Serpenta will throw monster from the sky to deal damage. Serpenta will never aim the person handling the cannon. To avoid getting hit by spikes, simply move from your current location when you see the black smoke on the dragon and spikes are thrown from him. Paladin should also provoke the monster so that they won't attack the person handling the cannons.

Side Note: If you see an eye on yourself or your friends, go overlap him, if you see black smokes on Serpenta, run around to avoid spikes.

After the Serpenta's HP is reaching 16.25(roughly about that amount).The person who is handling the middle cannon RUN to your group which you all had decided before.
The other 2 members at the 1st and 5th cannon should observe the dragon's HP and its profile picture beside his HP carefully. Note that it normally glows red if the cannon hit the dragon. However, when the dragon's profile picture STOP GLOWING RED even if the cannon hit it, press ESC to release yourself from the cannon and dash to the sides of the map ASAP. The Dragon will dive down with a breath attack very shortly afterwards.

Side Note:The dragon might not dive immediately at 16.25x HP. He might cast an additional wave of ice meteor which can prove dangerous if not dealt with. To prevent this, it is better to wait for additional rounds of ice meteor at 16.4x HP. After clearing this round of ice meteor, the 3rd cannoner can go to the side and overlap with others. The 1st and 5th cannoner will then continue hitting the dragon till the dragon dive down.

Side Note: After it stop glowing red, DO NOT run back to the cannon NO MATTER what happen.


Phase 3

After the dragon dive, Main tank stand near the edge of the map where the cannons previously were and start provoking the dragon. Sub tank stand beside him, about one cannon distance away. The other 6 party members should be divided into 2 sub-groups each at one side of the dragon.
Main tank must keep the aggro on the dragon at all times and make sure the dragon is facing you. Provoke need to be level 7(can use with Skill accesories) at least with Epic duration plate.
IMPORTENT:Paladins don't spam your provoke unnessacery.Only provoke when the dragon is:
a)not doing anything
b)pecking sub-T or main-T
c)claw attack (with no ice)
d)doing tail swipe.
e)turning around when aggro on you is lost and attacking other members.
f)casting rotating dragon breath ( you will need to walk nearer to him to provoke well )

In other times, don't provoke.Such As:
a)casting ice claw
b)casting blackhole
c)flying and doing any airborne skills
d)casting ice age (bind)
e)casting rotating dragon breath (when you are at the edge of the map)


Side Note: rotating dragon breath can only be provoked if you walk nearer to him. Staying at the edge of the map while casting provoke during this skills is useless.

Then, other 6 people will split into 2 sub groups.
each group must have: Priest, 2 DPS.
The 2 other groups should stay behind the Dragon(exactly at the tail) and attack him under Miracle Relic.
The 2 groups should RUN AWAY :
a)The paladin lost aggro and sea dragon came to attack.(Do not face the dragon's mouth or else it will cast Black hole)
b)When Sea dragon starts to fly.

Black Hole: Said all on the name.It will suck you into his mouth and you will die instantly.

Okay, now for the time of skill for sea dragon to cast:

HP x 16.25
* Bite: Serpenta will be using this throughout the whole battle. Normally only aimed at the paladins.
* Ice Claw: homing effect, can be blocked with mirror. Will be cast throughout the whole battle.
Paladin has to take note that the ice claw will cause lost aggro. Main-T or Sub-T has to refresh the aggro with provoke right after the ice claw attack. The key role of the two paladins is to make sure the dragon doesn't turn his head towards the other party members.

HP x 15.25
* Dive Breath (Dive): Serpenta will flap his wings and fly to the sky. Shortly after that, he will dive down with a breath attack. Take note of which way his head is facing. Members from the two subgroups hide at the two map edges at their respective edges (to the left or right of dragon) of the map to avoid it. Main-T and Sub-T should run to the side too.

HP x14.25
* Rotating dragon breath: First cast at 14.25 x HP. Angle of rotation is roughly 180~270 degree, can be clockwise or counterclockwise. The screen will go blur for awhile while Serpenta flaps his wing. The blur effect induce a slow status on all party members. The breath attack that follows clear all buffs and deal very high damage.

Mercenary and Paladin roles are very important here.

When his HP is getting to 14.25X, Mercenary cast Iron Skin and approach the dragon's tail. Once the screen go blur, cast Relieve and all howls then use devastating howl on Serpenta.
If you miss (no HP reduction observed), inform the paladin immediately and the paladin will have to eat dragon breath potion to withstand the damage. ( I wonder if DN SEA have this potion....I'm not confirm so its best to have 2 merc for safe Very Happy)

When his HP is getting to 14.25X, Paladins
* Cast elemental aura to reduce ice/water damage from the rotating breath (permanent aura effect cannot be removed by the breath). Although mercenary induce at 80% attack reduction on the dragon, the damage is still extremely high. Roughly 50k damage will be induced on the paladin under the combination of devastating howl + elemental aura.
* Stay at your current location. Do not run to your other party members. If you manage to provoke before the casting of rotating breath, the dragon will not rotate at all. This is important because you certainly don't want your other party members' buffs, especially buff potion, to be cleared by the breath attack.
* If devastating howl debuff is not applied to the dragon for some reason, eat dragon breath potion to be immune to the breath for 10sec.

After the first rotating dragon breath at 14.25xHP, the next rotating dragon breath will be casted after every 90second.
Have someone to count so that mercenary can cast iron skin 10 seconds earlier.

Side Note:There are two types of Rotating Dragon Breath:
(i) HP-triggered
* cast at 14.25, 9.25, 7.25 and 5.25 x HP.
(ii) Time-triggered
* cast every 90sec after the first HP-triggered breath at 14.25. Will stop after hitting HPx10.5.


Mercenaries have to make sure that their essential skills: super armor buff, relief, and devastating howl are ready before the rotating dragon breath.

HPx 13.25
* Ice Age (Bind): Serpenta will raise his head and flap his wings, freezing players. Player will die shortly afterwards. ~110k damage. Normally the person with the highest aggro will be frozen. From now onwards, Ice Age will be cast throughout the whole battle except 9.25~7.25x HP.


Typically, that person is the main-T. If the main-T was frozen, the sub-T need to save him RIGHT AWAY with Smite. The main-T can prevent himself from being frozen by casting avatar or place summoned units (claw, hound or mushroom) in front of himself and take steps backwards. The frozen attack has a certain AOE and if the main-T is too close to the summoned units, he will be frozen as well. If the sub-T is a priest instead of paladin, relic should be cast in front of the main-T to act as sacrificial target.

Side Note: If your Smite got canceled, use armor break instead Very Happy

However, if the paladins lose aggro and some other members are frozen, the other members in his sub-group should save him. Use high super armor break skills (miracle relic if need to) to break the ice. Try not to stand too near each other when ice age is cast so that the whole sub-group will not be frozen all together.

Certain classes can summon sacrificial target to be frozen by ice age and thus preventing himself from being frozen. It is important to make sure that you, your sacrificial target and the head of the dragon are perfectly in-line and you are not too close to your sacrifice target.
- Priest: all relics
- Academic : all summons
- Force user: mirror


* Black hole & Tail Coil: CD ~30sec. He will spit some dark matter which will suck whoever nearby to its center. Serpenta will then turn around his body and use hits tail to coil around anyone at the center of the dark matter, suffocating him. Extremely high damage. If you ever get sucked into the blackhole, spam jump and tumble/blink to have a slight chance to getting out. He will stop casting this after HP 7.25X.(At least we got some less worries.)

Phase 4

If we get though this stage, Serpenta is ours Very Happy, but this is the hardest stage of all.NO BLOCK SKILLS CHARACTER MIGHT WANNA SEE THIS.

When Serpenta's HP is getting to 9.25X, there are two possibilities: ice rain( purple bomb) or dive with breath attack.
* Ice Rain (Bomb): cleric just cast shield block. non-cleric have to keep running to avoid being damaged. Ice rain will be casted from 9.25x to 4.25x HP. It is important to note that relics and summon units attract rain also. When running, DO NOT run towards relic and summon units or any of your party members.

Side Note: Ice Age will NOT appear from 9.25x to 7.25x HP.

Phase 4.5(Feint-Phase)


7.25X TO 4.25X HP

* Ice Flakes: A few members will be marked with eyes. 4 waves of ice flakes will be thrown down on some marked members. A small area within the ice flakes will be the safe zone.

Sub-group members have to stand overlapped with the marked person at the side to avoid being damage. Has a small suction effect. Do not re-adjust your position with arrow key.

Each of the 3 subgroups has to decide on a fixed location to run to and gather for overlapping. The locations are normally marked by geographical features for easy reference ( rock, hole etc) When the dragon flies, move to the spot immediately when eyes are spotted on party members.

It is advised that the view should not be panned away from the dragon. The reason is, the dragon might cast ice rain when it flies, which requires you to run away from others, instead of gathering.

* Frontal Breath: Follows immediately after the 4th wave of ice flake. The two subgroups at the side move further towards the back of the dragon slightly to avoid this breath. The tanker subgroup move the edge of the map (in the direction the dragon is facing).

* Dive Breath: Follows immediately after the frontal breath. Hide at the edges as usual.

The 3-combo: Ice flake > frontal breath > dive will always be cast together. The 3 combo will be cast from 7.25x to death.

* Side Breath: This breath is extremely dangerous. He will cast this when he is on the ground, almost randomly. The breath spans from the front leg to the end of the tail. Therefore, it's very important NOT to stand any where near his sides after HPx6.25. The safe place to gather and deal damage is at the TIP of the tail.

It is advised that, each ground, either miracle relic or devastating howl should be cast at the gathering point at the tail tip. When moving towards the tail tip, beware not to get too close to the side of the dragon. Try to move along the edge of the map, to be safe.

This is the most challenging phase of the whole dragon battle because the dragon will try to trick you with some false signals.

Normally, eye is followed by ice flakes. The default action after seeing eye on party members , is to overlapped with your party members. However, after HPx6.25, after putting eye icon, he MIGHT start to cast ice rain instead of ice flake. If you stay overlap and not moving, you will be wiped out very soon.

The key to solve this is to differentiate the casting animation between ice rain and ice flakes. Observe what he do after he flies.

first part: Direct Rain
- He flied up and open his arm wide directly (with NO dark smoke at his claw). Rain will drop right away.

Second part: Eye (Fake) + Rain
- He flied up and note that his arm is in front of him. At this moment, the "eye" icon will appear on a few party members.
- However, this is a fake eye when his arm OPEN WIDE (with NO dark smoke at his claw). .He will cast rain instead of the normal flakes.

I highly recommend to use Raidcall to inform the others.
And, i got this out myself, if you see Sea dragon has no black smoke on his hand, it will be Rain Bomb.(But dont believe too much, I didn't did any experiment for this yet.)

ADVANCED TECHNIQUE:
* sometimes you probably don't have time to check the sky for his casting animation after he flies up , since you might be moving toward the overlapping point.
* listen to the video above, and memorize the sound the dragon made when he is casting the ice rain.
* once you can do that, you don't even need to check the sky to know that ice rain is coming. Very powerful technique once you have mastered it.


* What you need to do in both cases above, is to cast your shield block if you have (should save for it) Or, if you don't have shield block, then just keep moving.... It 's a bit like Manticore flying bombing where he won't hit you if you keep moving.

However, do not run into the other party members or tragedy will happen =.= Assign 3 paths for each members from each sub-group to run so that you guys won't run into each other.

For flakes, his attack animation are described as follows:

Eye (Real) + Ice Flakes:
- After placing eye, if you see that his mouth breath dark/icy breath with dark smoke on both claws. After a roar, it will throw flakes.


* You should quickly move to the assigned overlap spot.

Phase 5

Finally, Serpenta is ours haha.At this last phase, when Serpenta is airborne, it will DEFINITELY cast the 3 combo. So simply move the overlap spot without even looking at him.

He will still cast the usual ice claw, ice age, side breath and bite when he is on the ground. However, black hole will not appear again.

Make no silly mistake and be patient, and the dragon is yours!

There will be 4 final chests after you defeat the dragon.

The usual drops are a few parts of sea dragon gears, S-rank potential codes and S-rank skill plates, with a lot of gold and intermediate gems.

ALL CREDITS TO FREEDOM.SOME ARE MINE AND PYTH THOUGH LOL!



Last edited by zeref198 on 5th September 2012, 1:42 pm; edited 17 times in total
Back to top Go down
Pytharios
Guild Master
Guild Master
Pytharios


Number of messages : 41
Registration Date : 2012-08-10
Area we can track you down in : Lagendia's four floors of whores

Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty
PostSubject: Re: Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.)   Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty23rd August 2012, 10:37 am

Watch the language Volk,
dont overuse curse words.

I'll make some slight edits and additions to your post if you don't mind.
Let me know.
Back to top Go down
zeref198
Event Master
Event Master
zeref198


Cleric Number of messages : 69
Registration Date : 2012-08-17
Age : 26
Area we can track you down in : Find me in a motel :D

Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty
PostSubject: Re: Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.)   Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty23rd August 2012, 3:14 pm

Okay okay!Just a bit too excited silent
Back to top Go down
zeref198
Event Master
Event Master
zeref198


Cleric Number of messages : 69
Registration Date : 2012-08-17
Age : 26
Area we can track you down in : Find me in a motel :D

Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty
PostSubject: Re: Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.)   Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty24th August 2012, 8:01 pm

Might Edit a little more. Some things wrong about Mercenary LOL.
And Mercenary is NOT just for HL. In Serpenta he needs to howl everytime when Serpenta cast Rotating Breath.(It makes your screen foggy and shaky.)
And Force User's Beyond time is a MUST for a raid party.Normally a FULL-READY party only had 1 DPS or 2DPS if the Paladin or Mercenary is very pro.
Back to top Go down
Ailidh
Guild Master
Guild Master
Ailidh


Number of messages : 27
Registration Date : 2012-08-10

Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty
PostSubject: Re: Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.)   Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty24th August 2012, 9:03 pm

Nice guide bro.
Just another suggestion for the lizard brothers:
7 people attack the main while 1 person tanks. When the main lizard hits 0.75 of his last bar spam cyclone axe etc. to kill them all at once.
Back to top Go down
https://clockworks.forumotion.com
zeref198
Event Master
Event Master
zeref198


Cleric Number of messages : 69
Registration Date : 2012-08-17
Age : 26
Area we can track you down in : Find me in a motel :D

Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty
PostSubject: Re: Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.)   Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty24th August 2012, 9:29 pm

Can proceed but dangerous.Once they cast Aoe Lightning we're doom
Back to top Go down
Pytharios
Guild Master
Guild Master
Pytharios


Number of messages : 41
Registration Date : 2012-08-10
Area we can track you down in : Lagendia's four floors of whores

Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty
PostSubject: Re: Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.)   Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty25th August 2012, 2:57 am

If you stay inside the circles of aeo light aoe ice ur safe. So putting then together is smart. Oh right i forgot about howl. And fu is not a must. Just speeden things up, which is mostly needed outside seprenta, and since i almost beat monta with an archer in the party, theres nothing to conplain.

Didnt have time to change it all so il do bit by bit
Back to top Go down
zeref198
Event Master
Event Master
zeref198


Cleric Number of messages : 69
Registration Date : 2012-08-17
Age : 26
Area we can track you down in : Find me in a motel :D

Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty
PostSubject: Re: Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.)   Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty25th August 2012, 3:25 am

Well, if it was i, i'll rather choose FU over arco ><.Yes its just for outside but look at offical FREEDOM guild.They said that a team at least need classes below :

Paladin
Paladin
Priest
Priest
Mercenary
Mercenary
Force User
DPS:either engineer/EL

Back to top Go down
zeref198
Event Master
Event Master
zeref198


Cleric Number of messages : 69
Registration Date : 2012-08-17
Age : 26
Area we can track you down in : Find me in a motel :D

Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty
PostSubject: Re: Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.)   Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty25th August 2012, 4:05 am

You mean by sticking both of them together?I've tried this method but still dangerous, its safer to take them far away.
Back to top Go down
zeref198
Event Master
Event Master
zeref198


Cleric Number of messages : 69
Registration Date : 2012-08-17
Age : 26
Area we can track you down in : Find me in a motel :D

Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty
PostSubject: Re: Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.)   Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty25th August 2012, 4:19 pm

Since we failed at monta yesterday, im gonna edit more stufss about Monta.
Back to top Go down
PoisedFrog
Goblin
Goblin
PoisedFrog


Number of messages : 13
Registration Date : 2012-08-14

Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty
PostSubject: Re: Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.)   Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty4th September 2012, 5:53 am

My Gear Master feel so weak by just reading these. Laughing

I need to study hard more for SDN. lol!
Back to top Go down
zeref198
Event Master
Event Master
zeref198


Cleric Number of messages : 69
Registration Date : 2012-08-17
Age : 26
Area we can track you down in : Find me in a motel :D

Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty
PostSubject: Re: Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.)   Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty5th September 2012, 1:40 pm

Well you dont really need to remember all the details. Just read the highlight ones xD.Since Pyth and I gonna command on Mic.
Back to top Go down
Sponsored content





Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty
PostSubject: Re: Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.)   Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.) Empty

Back to top Go down
 
Sea Dragon Nest Tutorial(If you're lazy to read, just read the highlight ones.)
Back to top 
Page 1 of 1
 Similar topics
-
» Sea Dragon Nest Tutorial(Very good tutorial in my opinion)
» Green Dragon Nest video tutorial.
» Sea Dragon Nest(Assign)
» Green Dragon Nest!
» Welcome to the Clockworks Dragon Nest community!

Permissions in this forum:You cannot reply to topics in this forum
Clockworks :: Guides-
Jump to: